Content:
- Over 4,000 pristine 24-bit samples
- Deep sampled velocity + RR layers
- Dry, close-miced sound with a touch of air
- Sound design collection
Features:
- Mallets, fingers, hands, and bowed playing
- Tonal, atonal, and percussive sounds
- Aquarion, stonaphone, pipeharp, wrenchaphone
- Boltophone, glass gong, bass tongue drum
- Glass tongue drum, metal whale drum, metal sheet
- Metal ensemble, pot lids, gamelan ensemble
- Extensive sound design/FX patches
Concept
When we set out to create a new library built from custom, unique instruments, we initially planned on just a few deep-sampled sounds. However, as the vision for Resonance became more apparent, we decided that a whole collection of such deep-sampled instruments would be an incredible tool for all types of composers and producers working in any number of genres. As the recording sessions progressed, we constantly experimented with new techniques, mics, and tools; each unique sound we discovered was inspiring and had to be included.
As we combed through the recordings, we found that the wealth of sounds was ripe for further sound design. With the help of programmer and sound designer Iain Morland, we took it upon ourselves to create a suite of versatile textures, ambiances, pads, basses, leads, impacts, and percussion built from the original audio. As with our other libraries, we intended for Resonance to be immediately playable, practical, and intuitive.
This library was not designed to be “epic” – though you can certainly use it. There are countless sample libraries available that focus on prominent, loud percussion or dramatic sounds soaked in reverb. Instead, our vision was to capture these fantastic found & custom instruments in a more intimate setting, close-miced with a touch of room air (and in great depth, of course!) Inspired by composers like Thomas Newman and Danny Elfman, we hope you will find the wide variety of timbres in Resonance as usable as inspiring.
Interface
Resonance contains 33 "Natural" patches and 49 "Designed" patches built from 14 distinct instruments or ensembles. Many of the instruments were created by Jim Doble of Elemental Percussion, to whom we are very grateful for his fantastic craftsmanship. Others were more simple found metals, such as sheets, pot lids, a music stand, bolts, and snare wires. We played the instruments using our fingers, hands, and various mallets (soft, wood, rubber, and metal). We also used a cello bow to evoke very different sustained tones.
The Natural patches include multiple mallet types where applicable and tuned/chromatic vs. natural versions and "FX" patches. These FX patches do not have external processing but include scrapes, impacts, glissandi, and various non-traditional or 'prepared' playing techniques. We used a minimum of external processing and editing, instead choosing to leave the natural sound of the instruments untouched aside from minor noise removal and EQ where needed.
These patches are built on Natural samples but, in many cases, include entirely new audio processed extensively with a variety of tools. We think you'll find these sounds instrumental in any number of styles! The Designed patches are split into six categories: Impacts & FX, Leads & Basses, Tonal Pads, Percussion, Textures & Ambiance, and Keyboards & Mallets.
Introduction & Walkthrough
LISTEN TO ALL THE DEMOS